Minecraft: Java Edition 1.18 Experimental Snapshot 3 is now available with many generation optimizations

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Source: Mojang Studios | Twitter

Minecraft continues the long road to the second part of the massive Caves and Cliffs update, and that means a long list of Minecraft: Java Edition Snapshots testing new features, changes, and improvements for 1.18 Caves and Cliffs Update Part Two. However, before normal snapshots arrive, Mojang Studios tests major changes in the world generation through unique “experimental snapshots”, the installation and testing of which require a lot of additional work. Minecraft: Java Edition 1.18 Experimental Snapshot 3 is now available with many optimizations compared to the previous version.

Minecraft: Java Editions Experimental Snapshots are not available like other Snapshots and promise players access to the latest features in development for Minecraft, often at the cost of many bugs and known issues. Experimental Snapshot 3 follows Experimental Snapshot 2 with a ton of tweaks and changes, as well as a handful of new known issues. Players interested in being at the forefront of Minecraft community tests and who don’t mind getting their hands dirty can download and test the snapshot now.

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The full changelog for Minecraft: Java Edition 1.18 Experimental Snapshot 3 includes:

Changes

  • Optimized biome placement to reduce the risk of temperature collisions (e.g. a snowy biome in the middle of a desert). Temperature collisions still happen, but not as often
  • Biome placement has been tweaked to allow for more noise and diversity again, essentially undoing some of the changes from the last snapshot. This means that microbiomes are more likely to recur, but usually they are at the same temperatures (e.g. a small forest in a plains biome).
  • Red sand is back! Wasteland adjusted so that they sometimes appear in flat areas next to plateaus, and the red sand was created higher (to accommodate the generally higher terrain)
  • Peak biomes and meadows are less likely to form in flat, low elevation areas
  • The cliffs in the shattered terrain smoothed out a bit so that they don’t look like broken bumps
  • Snow-covered slopes and snow-capped peaks no longer put dirt under the snow. Mountains look less dirty now
  • Added a new mountain biome: stony peaks. This is just a variant of high / snow-capped peaks that uses stone and gravel instead of snow and ice and is used to avoid temperature collisions, such as. B. a snow-capped peak protruding from a jungle
  • Structures have been added to some of the new mountain biomes. Raider outposts will be generated in all new mountain biomes. Villages generate in meadows
  • Beaches optimized a bit so that they appear on flat coasts rather than hilly areas. The amount of stone banks is also reduced
  • Coasts and river banks are less likely to be disrupted by aquifers. That said, local water levels are mostly used in terrain that is not adjacent to a river or ocean. Cave openings and canyons that cross an ocean or river mostly use sea level
  • Flat areas inland are less likely to have caves flooded everywhere
  • Aquifers can go deeper and are more likely to connect to cave systems below. That said, if you dive into a deep lake on the surface (or in a mountain), you will sometimes encounter air pockets that lead to a cave system
  • More high frequency variations have been added to aquifers to reduce the risk of huge areas with water-filled caves everywhere. Underground lakes and flooded regions are distributed rather than concentrated in one region
  • Fixed spawning of goats (they did not spawn in the new mountain biomes)
  • Marshes are less likely to overlap cold or dry biomes and will no longer shed hanging water. Swamps are even happier now
  • Desert temples appear on the surface and not on a fixed y-level
  • Eroded wastelands no longer create floating pillars on the surface of the water
  • Grass no longer forms under water
  • Reduces the risk of improper placement of surfaces such as grassy plains in deserts
  • The risk of river biomes forming in dry mountain canyons has been reduced. We have no support for actual rivers that arise above sea level. So if a mountain canyon is above sea level, it is dry
  • Mobs spawning is no longer accelerated in low terrain or slowed down in high terrain. The new spawn speed is similar to spawning 1.17 at y = 64. This change is intended to make spawning more consistent in the updated overworld
  • Fixed an issue where players could encounter far more or fewer enemies than intended in multiplayer, especially when other players are flying. Each player now gets their fair share of mobs

known problems

  • Low performance (we are working on the performance tweak for the normal snapshots that come later)
  • The ground below is messed up
  • End pillars are not generated (however, they are generated when you respawn the dragon …)

installation

Minecraft Caves And Cliffs Update 1.18 Experimental Snapshot 1 installationSource: Mojang Studios

  1. Download that zip file
  2. Extract the folder in your “Versions” folder of your local Minecraft application data folder
    • window: Press Win + R and type %appdata%.minecraft and press ok
    • Mac OS X: In the Finder, select Go menu “Go to Folder” and enter. on ~/Library/Application Support/minecraft
    • Linux: ~/.minecraft or /home//.minecraft/
  3. Create a new startup configuration in the launcher and select that pending 1.18_experimental-snapshot-3.zip execution
  4. Start the game and the rest of the files will be downloaded
  5. Play in a new world! This version is not compatible with other snapshots!
  6. Send feedback This page

Changes from 1.17


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